Showing posts with label SIE. Show all posts
Showing posts with label SIE. Show all posts

Thursday, May 15, 2025

Using AI Appropriately

I had the pleasure of helping develop the PlayStation 5 video-game console when I worked in Research and Development at Sony Interactive Entertainment. One of the advantages of the hardware is that the file system is fast enough so it is not necessary to keep multiple copies of digital assets. What does that mean? When you create a virtual world, it is made up of a number of digital assets such as trees, rocks, buildings, or any number of other things we find in the real world. Most of the time, those assets are used over and over again. For the sake of an example, a forest is made up of a lot of trees. There may be only 5 different tree models created for a game and then they are reused many times to give the illusion of a forest. With the PS4, game designers would copy those 5 trees hundreds of times. That isn't necessary on a PS5 as you can have just the 5 tree types and point back to each one on the file system any time you need it. Assuming each tree requires 4KB of memory (an arbitrary value pulled out of thin air) and you have 1000 of each tree in a game, the PS4 would require 4MB for each tree used while the PS5 only needs 4KB. Theoretically PS5 games should be significantly smaller than for other game consoles. This becomes very helpful for games like Red Dead Redemption 2 that required 2 Blu-ray disks for the game. For physical game disks, it saves a bit of money and for digital downloads, they don't take as long to put on your system.

So what does that have to do with using AI appropriately? It boils down to why game developers only make 5 tree models. Most gamers don't slow down and look at every tree in a forest to see if it is different than all the others. So why take the time to create more than 5? If you can throw the problem at a generative AI program, you can let it create hundreds of different trees. This provides a level of uniqueness currently missing in a lot of games. This totally eliminates the benefit of the PS5 over other gaming consoles as its games once again become bloated. The reality is that while the PS5 doesn't require duplication of digital assets doesn't mean game studios are using the feature. You will still find copies of digital assets spread throughout quite a few games. Why not make the games more unique?

I have been thinking about this issue for the past couple of days and came up with another area where the use of AI should be applied. I walked through my kitchen this morning to get myself some breakfast. My floor is a high-quality laminate with a simulated pine surface. While pine is great looking, it is a very soft wood and makes horrible flooring that is easily scratched and dented. Using a high-quality laminate allows it to be almost indestructible yet look beautiful. The downside to a laminate is that there are only about 5 patterns on the boards. They repeat quite often and if you look closely you notice a lot of the boards are the same. The laminate floor company could use AI to create 100 different patterns instead of just 5. This would create a much more unique floor.

Yes these two solutions for generative AI don't seem to be high priority. After all if they were, companies would spend the effort to make their products more unique. The beauty of using AI is that products can become more unique and special without humans having to spend more time making it happen. You will still need those humans to fine-tune what is generated but their time can be spent being creative and not doing repetitive and mundane tasks.

 

Thursday, June 20, 2024

Video Game Review: Helldivers 2

One of the fondest memories I have is playing video games on Thursday evenings with my brothers and dad. This is when online gaming started taking off and so you didn't have to be in the same room or even the same house. We would log onto our PlayStation 2 consoles and play SOCOM 2 with each other. I have missed the online game playing and so I thought I would start something similar with my own 2 sons. I have one that lives across town and another that lives across the country. Once again we have designated Thursday evenings as our night to play and our game of choice is Helldivers 2.

I started playing the original Helldivers when I still worked at Sony Interactive Entertainment (SIE) and enjoyed the top-down shooter platform. It didn't feel natural though and took awhile to get used to. The latest version of the game is a 3rd-Person shooter very similar to SOCOM 2. It feels like so many other shooter games that it should be easy for everyone to play.

While I am no longer at SIE, I still work for Sony and have access to discounted versions of the game. I purchased 3 copies so I would have one for myself and my 2 sons. Retail price for the game is $39.99 and well worth it if you are looking for a fun online playing experience.

The game is very similar to the movie Starship Troopers from 1997 where you are part of an elite team of soldiers sent to eradicate either bugs or robots from planets throughout the area. There is a lot of propaganda shown throughout the game relating to how you are spreading freedom throughout the galaxy and it adds a level of humor to the game play.

One difference between Helldivers 2 and SOCOM 2 is that you are always on the same side as the people you play with. The bugs or robots are controlled by the game. That means that the only competition you have with your teammates is to see who has the most kills or other similar statistics. This makes for a much more friendly environment.

The game is limited to squads of 4 and so it will not accommodate larger groups. You can play as a single person, but that can be really tough as you often need others to help unlock storage garages or align communication dishes. Fortunately the game won't keep you solo too long as other players may decide to join your mission and help out. This allows you to see how others play the game and learn from their technique.

My son who lives in Ohio will be gone this evening (Thursday) and so we played Tuesday this week. After an hour or so of running around and squashing man-eating bugs, he sent his brother and me a text saying how much fun he had. I agree, we did have a great time.

Helldivers 2 has an ESRB rating of M for mature due to intense violence and blood and gore. As you can hear other players playing, you will often hear strong language as well. The original version had a rating of T and the new one does deserve that M rating. The game is somewhat limited to the PlayStation 4 and 5 consoles but is also available on the PC. Naturally I play on the PS5.