Showing posts with label PlayStation VR. Show all posts
Showing posts with label PlayStation VR. Show all posts

Tuesday, November 9, 2021

Getting the Most out of my PlayStation 5

When I first got my PlayStation 5, I kept it on my desk in my home office as I used it for work. Now that I am no longer working for Sony Interactive Entertainment, I have moved it into my theater room. I now have it connected to my brand-new 85-inch television. Unfortunately it was not as simple as plugging it into my TV as I had to also connect it to my surround-sound system.

Yesterday I posted about the importance of refresh rates and why 120 frames per second or Hz is significant for the latest televisions. I want to preserve the high refresh rate from my PlayStation 5 and that just isn't possible if I plug it into my current television receiver which is then connected to the TV. My receiver only supports 60 Hz at 4K and I do not want to spend money replacing it right now. I probably will in the future but for now I want to keep using it. So how do I keep the high video quality and also keep the high sound quality?

I can't take full credit for this as my oldest son helped me figure it out. The solution is to use the audio return channel or eARC HDMI output from the television. The high-definition multimedia interface (HDMI) has been around for over 15 years and has evolved to allow for various scenarios like this. When I set up my PlayStation 5, I plugged it directly into my new television using one of it's two HDMI 2.1 interfaces. The second is used to connect the TV to the receiver. Now what happens is the picture and sound are sent to the television from the PS5. The sound is then sent back to the receiver for that shake-the-neighbors experience. HDMI works both ways so that any devices connected to the receiver use that same HDMI interface into the television.

One would think that with a PS5 I wouldn't need to connect any other device. It streams video, has a DVD drive, a Blu-ray drive, and can play 4K Blu-ray disks. I also have a PS4 Pro connected to a PlayStation VR as well as an old VHS video cassette player, from Sony, of course. The moment you connect your PS VR to your PS4, you lose the ability to play games in 4K without having to swap cables. Rather than deal with that, I just kept my PS4 Pro and use it with my PS VR. I also use it to play video games with my grandson and keep a healthy mix of age-appropriate games loaded on it. As for the VHS tapes, their quality is really horrible even with 4K upscaling. You never know when you may need to watch an old video though.

My son and I connected everything and then started watching Return of the Jedi on Disney+. While we enjoy the movie, we wanted to make sure the sound and picture were in sync. After all, nothing ruins the experience of a movie when you hear an explosion before you see it. The lip movement not matching the dialog can also be really annoying, which is why I prefer subtitles to dubbing for non-English movies. Fortunately both the TV and the receiver have mechanisms for delaying one or the other. In my case, the sound led the picture. I went into the receiver settings and added a 10ms delay. That improved things somewhat but wasn't perfect. I upped the delay to 20ms and everything synced perfectly. If it had been the other way around and the picture led the sound, I would have added the delay to the television.

Once we got the timing worked out on the PS5, I had to go in and check it on the PS4 and VHS cassette player. The PS4 is in sync but there is a 20ms delay on the VHS. I can turn off the delay setting in the receiver when I play video tapes to solve that problem. As I doubt I will watch a lot of VHS tapes, I'm fine not worrying about it. I can probably set custom parameters for each device and save them to the receiver but am fine with how things are set up now.

Should you find yourself with a new PS5 and an older receiver, just connect it directly to the television. Then use eARC to pull in your surround-sound receiver. You may have to adjust some settings but once you get it set up, you will be amazed at the quality.

Wednesday, November 11, 2020

Smartphone Camera to the Rescue

Tomorrow the PlayStation 5 will be made available in the United States and I will slowly start migrating all of my game play from the PS4 to the PS5. The PlayStation VR will work with the PS5 but you need an adapter. It is free but you must to request it from Sony. I went through that process this afternoon and discovered I required the serial number of the PSVR. The website does a great job explaining where it is and so I pulled out my reading glasses and headed to get the information.

Unfortunately the older I get, the worse my vision becomes. While I used to be able to read such tiny writing there is no way I could make out the serial numbers even with my glasses. Fortunately I had my phone with me and so I just took a picture of those tiny little numbers on the back of the PSVR control box. Then I zoomed in on the picture and could easily read the numbers. Now my adapter is on the way.

When phones first started getting cameras I thought they were a joke and wouldn't really be that useful. Then I started taking more pictures of spectacular sites simply because I have a camera with me all the time. Now the camera is my go-to device when I need to fill out warranty cards and other services that require serial numbers. Manufacturers always seem to hide them in difficult-to-read places. Just grabbing my phone and snapping a picture is so much easier. No need to hunt down a pen and paper to write the number down. Then when I am done with the picture, I can delete the photo.

Wednesday, March 21, 2018

Report from GDC 2018

Once again I attended the Game Developer's Conference in San Francisco. This year's conference seemed to have a lot more energy than last. I also found a number of new technologies to be very interesting. While Unity didn't have a large presence, Unreal did. For those that don't know, both are makers of video game engines used by many developers around the world. In fact, if I had to give an award for the best booth at the show, it would be the Unreal booth. They actually had 2 booths and the one showcasing a number of games written in Unreal is my favorite of the show. This is significant because my company had a large booth but I liked Unreal's more.

Another booth, other than my own, that I enjoyed stopping at was from Amazon. They seem to have some pretty interesting technology that others can use to help create games. I stopped and talked with them for a bit and am impressed. Of course, I think my ideas are light years ahead of theirs but I might be a bit biased.

Virtual Reality continued to have growing representation and I am interested to see how that part of the market evolves. Right now I think we have some great technology with high-end hardware from Oculus, mid-market technology from PlayStation, and ubiquitous entry-level hardware with the smartphone manufacturers coupled with Google hardware . All we need is great content. Some new games have recently been released and I look forward to the E3 announcements this summer.

It pleased me greatly to see that this year's GDC seemed much better than some of the more recent ones. It gives me hope that the industry is healthy and picking up momentum again. Perhaps video games are just the distraction we all need to keep our mind off politics. I know it helps me.

Wednesday, November 29, 2017

Mixed Reality or MR

Yesterday I participated in a Mixed Reality demo. What is Mixed Reality? It is the intersection of virtual reality and the real world. In Disney's "Mary Poppins" there is a scene where a live human (Dick Van Dyke) dances with animated penguins. That is sort of an example of Mixed Reality.

I can't go into too much detail about the demo I saw yesterday because of non-disclosure agreements but it consisted of a virtual reality headset like the PlayStation VR or Oculus Rift with external cameras added. The demo started in the virtual world where players could interact with simple objects like wooden blocks or bouncing balls. The demo then shifted to mixed reality where the player could see their surroundings with some of the elements of the virtual world included. My favorite part of the demo is when one of the characters from the virtual world interacted with a lamp in the real world and turned it on.

I enjoyed the demo and found the idea of Mixed Reality to be very interesting. Now I wonder what uses it will have in the future. A few days ago I mentioned that it is best to meet work colleagues in person for collaboration. I wonder if mixed reality can be used as a good substitute. Perhaps I should create my own demo and see.

Monday, June 5, 2017

Virtual Reality: A New Way to Watch Videos

This past weekend I wanted to do some research on an area that interests me: 360-degree video also known as virtual reality or VR. There are a number of videos on YouTube filmed using 360-degree technology. So I loaded the YouTube application on my PlayStation 4 Pro and put on my PlayStation VR headset. I could have also done the same thing with my Google Cardboard and a smartphone so PlayStation hardware is not required. You can also use an HTC vive or Oculus Rift.

YouTube has a whole section of 360-degree videos with lots to choose from. I like to rock climb in the summer and so I selected a video on one of the USA's toughest climbs. Even though the video is in 2D and VR is capable of 3D, I still felt immersed in the action. Rather than having to scroll around with a mouse to see different perspectives, I could just turn my head. I found it so interesting I had my youngest daughter who is a professional rock climber watch and later my wife. Both found the VR experience significantly better than viewing something similar on a flat TV or computer monitor.

I spent about an hour watching VR videos and have decided that I much prefer a low-quality VR video to a well-made TV documentary. I have to confess that most of the videos I watched were documentaries. I tried watching one Star Wars fan film and while it was put together very well, didn't appreciate it as much as the other real-life experiences I enjoyed.

During my weekend research I could only find one 3D VR video and it documented a fashion shoot. Normally I wouldn't have bothered as I am not interested in watching models parade in front of the camera, however, I discovered something very important. When we take a 3D object like a human being and flatten it into a 2D photograph, we distort the person much more significantly than I realized. This is where we get the phrase, "The camera adds 10 pounds." While I enjoy watching 3D movies and even have a 3D television, a VR experience puts you much closer and I realized how skinny most fashion models are. I actually found them to be much too thin and unattractive.

Another thing I noticed during my hour-long journey through VR videos is that you don't know where viewers will be looking. If you want to put text on the screen, you have to put it in multiple places. One video only placed it where they expected you to be looking. If I looked somewhere else, I had the potential to miss it. Other videos placed the text in 3 different areas so I had a much higher chance of seeing it. I appreciated that as it gave me the freedom to look around all of my surroundings and not have to focus on one area.

I think virtual reality has the ability to change the way we watch videos. While I am not sure I want to watch a full movie in VR, I do think that travel videos and documentaries are much better with the technology. Now if I can only create a huge playlist of skiing videos, I might be able to make it through the summer.

Saturday, November 19, 2016

Keeping the Dog Company

It is a Saturday evening and I find myself alone at home in Utah with the dog. My wife is at her sister's visiting with her family and so I can do whatever I want. I find my list of choices almost endless. There is a large library of video games still in the shrink-wrapped plastic. I could also sit down and watch a movie without having to get consensus from the family. I have a $20 bill in my wallet and can even go out to see a movie if I wanted.

When I left the family gathering this afternoon to bring my daughter home so she could go to work, the first thing I did was pull out my guitar and practice it for 2 hours. I have never been musically inclined but thought that if I could play an instrument, I would play all the time. Now that I have taken up the guitar, thanks to Rocksmith, I do play all of the time and it is very rewarding. I only stopped to make myself dinner but that may be something I continue later this evening.

I also have a PlayStation VR that I have not really spent much time using. My youngest son enjoys it and often invites his college friends over to play. They love Until Dawn: Rush of Blood. One person will play the game while everyone watches. It is set up in small 15-minute mini games that work for a  group of friends. The person playing will get startled and jump, causing everyone to laugh. They can play for hours on end. I told my coworkers about this and they suggested I get Keep Talking and Nobody Explodes. It is a party game that runs on Windows and Mac as well as the PlayStation VR. I have yet to purchase it, but it does sound like fun. In the mean time, I have about 6 or 7 other VR games I could play. Yes, some of them are still in the shrink wrap.

When you think about it, most of our lives today are amazing. It is a Saturday evening and my biggest concern is how to keep myself and the dog entertained. I am not sitting in a fox hole helping to fight some war. My next meal is already in the fridge and so I am not out hunting it or plucking it from the ground. When the house gets a little cold, a thermostat senses it and turns on the heat so I don't have to chop wood or keep a fire burning. Oh the choices I have for the evening and how I am glad I am not having to take care of one of the basic necessities of life.

Monday, October 31, 2016

Happy Halloween 2016

Today is Halloween and I am in the Bay Area staying on my sailboat this evening. I would much rather be at home welcoming trick-or-treaters. Fortunately my 22-year-old daughter is home in Utah taking care of all the little monsters that come to my house. My wife and son are there as well but this year my daughter really caught the spirit of Halloween.

I have to say I am a bit jealous. As a kid, I loved Halloween. Being able to go door-to-door and collect candy is a great tradition. More importantly to a child, it signals the beginning of the Holiday Season. We make a mad dash to Thanksgiving and then the month of December is magically filled with Christmas. I am hoping to have a number of reviews over the next couple of weeks should you be interested in finding gifts for the overgrown boy in your life. This means more about PlayStation VR and the games to go with it. I also ordered my PS4 Pro today and will let you know if you should spend the money or pick up the less expensive Slim. Now if it was only 30 degrees colder outside and the rain turned to snow. Then I could sing, "It's beginning to look a lot like Christmas."

Friday, October 21, 2016

Virtual Reality

Last week Sony PlayStation released their virtual reality (VR) hardware. I ordered one for myself and finally got it set up today. Being in the video game industry I have seen countless VR demos and had the chance to share some of them with my family members today. If you haven't had a demo yet, I understand you can get them at Gamestop and several other retailers. I highly suggest seeing them first-hand as there is no way to do VR justice without a live demo.

It has been interesting to watch VR games evolve over the past several years. A few months ago I participated in a demo and it amazed me how immersive the experience is. I wondered if a game that might be rated for teens (T) suddenly becomes a mature (M) game because you feel so much more a part of the game. Specifically I am thinking about violence. When you have a first person shooter or action adventure where you shoot people but there is not graphic blood, you can get away with a T rating. Take that same game, put it in a VR environment, and suddenly certain elements deserve a much more adult rating.

I know that the adult entertainment industry is eager to adopt VR which is why I opted for the PlayStation VR over the Oculus Rift or HTC Vive. Sony can exercise some element of control over what content appears on their platform. While they do allow nudity in their games, they would never allow and adults-only (AO) title to appear on their console. However, this does bring up a good point. God of War, The Order 1886, and several other games from Sony studios do contain nudity. While that has only earned a mature rating in the past, will it now deserve an AO in VR?